Description
Luxury Space Hotel
originally created with 3ds Max 2015 and rendered in Mental Ray.
Poly Count = 110803
Vertex Count = 143316
Model is placed to 0,0,0 scene coordinates.
Every parts of the model named properly.
The model is Full UVW & unwrapped.
Include 3 cameras and 4 light
Unit Setup: Meter
3ds Max 2015 Mental Ray
OBJ
FBX
3DS
– General –
Detailed and accurate design that allows for close-up shots.
Model is photorealistic and built from blueprints and reference photos.
– Presentation Images –
Backgrounds in the preview images are not included in the file.
All preview images are rendered with V-Ray.
Light rig and cameras are included in the file, but you may want to put your HDRI to environment slot. I used TSHero_CarTech_002.exr from PixelSquid Studio script.
– Scale –
Correctly scaled for an accurate representation of the original object.
Units used: Centimeters.
– Specs –
Objects: 3592
Quads: 1543404
Tris: 32102
– Materials –
Tiles on insulation canvas was created with native 3ds max procedural (Tiles, Noise) maps.
Important parts, like fabrics and insulation are UV unwrapped. Metallic parts and bolts not unwrapped.
All colors and materials can be easily modified.
All textures and materials are included and mapped in png format.
– Textures –
49 png textures which vary in resolution
– For diffuse and normal maps: from 512×512 to 4096×4096
– For decals: from 256×128 to 2028×2048
All model”s normal maps was created from realistic fabric simulation.
All source Marvelous Designer files (zprj and obj formats) used to create fabric folds are included.
– File Formats –
3ds Max 2013 V-Ray and standard materials scenes
OBJ (Multi Format)
FBX (Multi Format)
OBJ and FBX file formats does
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