Bank of America Stadium 3d model

The Bank of America Stadium 3D model offers a highly realistic and functional digital recreation of one of the most iconic sports venues in Charlotte, North Carolina. As a landmark stadium — home to major football and soccer events, concerts and large-scale public gatherings — the real-world structure carries significant cultural and architectural weight. This 3D model allows creators, designers, and developers to bring that cultural and functional significance into virtual spaces — whether for architectural visualization, immersive entertainment, game environments, VR/AR experiences, or educational simulations. By providing accurate scale, detailed structure, and versatile formatting, this asset bridges real-world stadium grandeur with digital flexibility, enabling a wide range of creative and professional uses.

Key Features & Modeling Quality

  • The model was created using 3ds Max 2015 and rendered in V-Ray 3.0, ensuring high-quality materials and lighting fidelity.
  • Geometry is optimized: the model uses a polygonal mesh (quads/tris) structure, with a total of 554,774 polygons and 675,772 vertices — a balance between detail and performance.
  • Full UV mapping with mixed unwrapped UVs — meaning textures are laid out efficiently for accurate material mapping and minimal stretching.
  • Includes textures and materials, giving the model immediate visual realism without the need for manual material creation.
  • The mesh is clean, optimized, and neatly organized, with proper naming conventions and logical grouping of components — facilitating easy selection, editing, or integration into larger scenes.
  • No additional plug-ins are required to use the model, enhancing accessibility and compatibility.

Technical Specifications

SpecificationDetail
Polygon Count554,774
Vertex Count675,772
Geometry TypePolygonal mesh (Quads/Tris)
Textures & MaterialsIncluded — with full UV mapping and mixed unwrapped UVs
Texture ResolutionUses multiple JPG textures, sizes 4096×4096 px and 2048×2048 px
Origin & UnitsModel placed at the origin; unit setup is in meters
Software / Render Engine3ds Max 2015 + V-Ray 3.0
UV MappingFull UVW mapped and unwrapped for all parts

Additional Asset Features (Bullet Points)

  • Render-engine ready: includes dedicated V-Ray 3.0 version.
  • Optimized geometry — balanced for detail and performance, suitable for both high-quality renders and real-time applications.
  • Model is placed at the scene origin, making integration seamless when importing into larger scenes or environments.
  • Logical naming conventions and grouping: all parts of the stadium are properly named and organized, which helps with scene management and selective editing.
  • No external plug-ins required — simplifies import and use across different platforms/software without compatibility issues. T

Supported File Formats

  • Native format: 3ds Max 2015 (with V-Ray 3.0 materials)
  • 3D Studio (.3ds / .max)
  • FBX — suitable for game engines, real-time applications, and cross-platform export.
  • OBJ — widely compatible format for nearly any 3D software.

Use Cases Across Industries

  • Architectural Visualization — create realistic renderings or fly-through animations of the stadium in context (urban environment, lighting studies, crowds, event setups).
  • Game Development — integrate into sports games, open-world environments, or simulation games needing an accurate large-scale stadium.
  • VR / AR Experiences — as a virtual venue for immersive tours, educational experiences, virtual concerts, or sports-themed simulations.
  • Animation & Film Production — scenes requiring a stadium setting — for sports, concerts, cinematic sequences, crowd shots — can benefit from this ready-to-use model.
  • Educational / Historical Projects — use in architectural education, urban planning demonstrations, or interactive museum/heritage reconstructions where the stadium’s real-world role and layout matter.

Summary

The Bank of America Stadium 3D model stands out for its realism, technical robustness, and versatile compatibility. With clean topology, optimized polygon count, full UV mapping, and multiple common formats (3ds Max, FBX, OBJ), it is well suited for a broad variety of professional applications — from high-fidelity architectural renderings to real-time game engines and VR/AR experiences. Its organization, naming conventions, and plug-in-free setup make it accessible for both experienced professionals and newcomers. Overall, it provides a reliable, efficient, and versatile asset for any project that requires a realistic stadium model.

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